Stop Map Transition Freezes
While riding across the map, the screen would occasionally freeze for 0.5 seconds, which was jarring in Remastered mode. I first tried setting all graphics options to maximum, but this counter-intuitively worsened the driver response delay, making me very cautious. I then ran the GamePP Peripheral Driver Conflict Detector, found a resource conflict with an old chipset driver, and disabled the service. RTSS showed frame times stabilized at 10-15ms, AIDA64 confirmed VRAM temperature stayed at 45-52℃, and GPU-Z tracked VRAM at 11.0-13.8GB.