Optimizing FSR Sampling
In the dense forests of Valhalla, I noticed the frame rate jumping violently between 70 and 110 FPS, which is fatal in combat. I first tried disabling Radeon Anti-Lag; while fluctuations decreased, input lag increased by 10ms per RTSS. Using the GamePP DLSS/FSR Image Sampling Calibrator, I identified 15-25ms peaks and locked FSR to Quality mode. 3DMark stress tests confirmed core frequency stabilized at 2.4-2.6 GHz per GPU-Z, and AIDA64 showed temperatures at 65-72℃.