Balancing VRAM Usage in TLOU I
In The Last of Us Part I on high settings, my system hit a VRAM wall, dropping frame rates from 60 to 35 FPS. I lowered texture quality, which reduced VRAM usage but caused severe detail loss. I used the GamePP DLSS/FSR Sampler to set render resolution to 85% with DLSS Quality mode. This balanced visual clarity and performance. Frame Time Analyzer confirmed frame generation time converged to 16ms, stabilizing frame rate above 55 FPS with VRAM usage at 7.2GB per GPU-Z. This setup allows you to backup your visual quality without sacrificing stability.