How to fix G.Skill Trident Z RGB memory leaks in Space Marine 2?
The memory management in this game is a total disaster, and G.Skill's RGB software just makes it worse. In the middle of a fight, the lighting process would suddenly hog 500MB - 800MB of RAM, pushing the game out of memory and triggering a crash. It was honestly pathetic. I tried updating the RGB software to the latest version, but that actually made the crashes happen more often—just a complete waste of time. I finally took a hardline approach and disabled every single RGB sync service in the Windows Services menu. RAM usage instantly dropped to under 100MB. Even then, I noticed some slight hitching when loading large maps until I manually wiped the system's temporary cache folders. RAM temps stayed between 46℃ - 52℃. The LEDs are off now, but the performance is finally back. Event Viewer confirmed that the 0x0000005 errors stopped appearing, and RAM temps stayed at 46℃ - 52℃.