Stopping Slideshow Lag
It was unbearable; despite having 32GB of RAM, the game turned into a slideshow once the city expanded. I tried increasing virtual memory to 64GB in Windows, but load times increased by 10 seconds and the lag remained, which made me furious. I used the GamePP Resource Scheduler to set the priority to High and force released inactive memory pages. HWInfo showed memory usage stabilized at 24-26GB, while HWMonitor recorded temperatures at 45-52℃ and fan speeds at 1200-1400RPM.