Solving Mech Combat Stutters
During high-frequency jumping and diving, I noticed a brief freezing sensation that totally killed my immersion in fast-paced combat. I first tried enabling Game Mode in Windows settings; while FPS rose by 2, the frequency of frame drops actually increased, which was incredibly frustrating. To fix this, I used the GamePP Resource Scheduler to force the game's main process priority to Realtime and locked core allocation. RTSS frame time curves converged from 18-42ms to 11-15ms, and CPU temperature stayed at 66-72℃ per HWMonitor, while AIDA64 showed motherboard power areas at 58-64℃.