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Smoke Rendering Frame Drops

I panicked when frame intervals jumped from 8ms to 22ms during smoke scenes. I tried reducing particles, but the visual quality was a disaster. I used GamePP Resource Scheduler to set Real-time priority and optimize VRAM allocation. AIDA64 confirmed VRAM temp at 65-70℃ and utilization dropped from 95% to 85%. The frame time stabilized, and I saved the profile.
Category:Software Usage Last Updated:2026-06-21 08:54:19