Solving Memory Read Latency
I was building a massive mansion when every piece of complex furniture caused a 0.2s lag, totally breaking my immersion. I tried increasing virtual memory to 64GB, but it didn't alleviate the stuttering and actually slowed down overall system responsiveness. I then used the GamePP Resource Scheduler to boost the game process priority from Normal to Realtime. This finally stopped the bottleneck. Frame time stabilized at 11-15ms per FrameView, memory bandwidth hit 65-82% per AIDA64, and temps stayed at 52-58℃ per HWiNFO.