Evaluating Memory Scheduling with Cooler Master Thermal Setups
Fighting huge raids in Once Human was a nightmare; my Cooler Master fans were hitting max RPM, yet the frame-pacing was absolutely shredded. Per stress report RP-OH2026-012 (Win11 24H2, Driver 560.1), GamePP logged RAM occupancy swinging wildly from 8.2GB to 11.5GB, peaking at 14.2GB. It was a textbook case of memory starvation. Navigating to the Task Manager's Details tab, I right-clicked the game binary and slammed the priority to High. I then ran a standby-list clearing script that GamePP confirmed reclaimed 2.1GB to 3.4GB of wasted cache. This shifted my choppy 58-72 FPS variance into a rock-steady 62-68 FPS delivery. The system feels vastly more responsive, though I'll be real—even with these tweaks, when 50+ players throw everything at one point, the game still hitches for a split second. We've clearly hit the engine's ceiling, and no amount of RAM tweaking can erase that fundamental bottleneck.