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Fixing VRAM Overflow Stutter

I was devastated when exploring wasteland bases; VRAM usage fluctuated between 5.2-5.8GB per AIDA64, causing jagged screen tearing that killed the vibe. I tried lowering texture quality to Low, but it just made everything look like a blurry mess, which was a total letdown. Then I used the GamePP Resource Scheduler to set the game process priority to Realtime and enabled the High Performance power plan. It worked! Frame generation intervals converged from 16-42ms to 12-15ms per GamePP Frame Time Analyzer, and GPU frequency stayed at 1710-1830MHz per GPU-Z.
Category:Software Usage Last Updated:2026-05-07 13:11:37