Fixing Core Scheduling Lag
While swinging through Manhattan skyscrapers, I noticed micro-stutters that broke the immersion, which were incredibly jarring at 4K resolution. I tried disabling all E-Cores in the BIOS, but while the frequency jumps stopped, my system crashed immediately when running screen recording software in the background. I used the GamePP Resource Scheduler to force the game's main process onto the P-Cores and elevated the priority to Real-time. RTSS confirmed frame times converged from 12-28ms to 7-11ms, and AIDA64 showed CPU temperatures stable at 65-78℃, while HWiNFO64 tracked frequencies at 3.2-5.2GHz.