Fixing Hellblade II Stutters
I was exploring eerie Nordic paths when the screen suddenly froze during texture loads, totally killing my immersion. I first tried disabling all background services in Windows, but loading times only dropped by 0.2s, which felt like a joke against a real I/O bottleneck. Then I used GamePP NVMe Queue Depth Configuration to bump the read queue from 32 to 128. It worked wonders; random read latency dropped to 8-12ms via AIDA64, throughput hit 4.2-4.8GB/s per CrystalDiskMark, and temps stayed at 42-51℃ per HWMonitor.