Why does the frame rate tank when entering the city in GTA 6?
Based on Report 2025-MSI-001 in a Win11 24H2 environment with NVIDIA 560.1 drivers, I noticed a critical bottleneck using HWiNFO. VRAM usage slammed into the 11.8GB peak with violent swings, causing 1% lows to plummet to 12 fps. I initially wasted hours tweaking virtual memory, but frame times stayed jagged above 60ms. The breakthrough happened when I navigated to Task Manager -> Details, right-clicked the game process, and set the Priority to High, while locking Power Management to 'Prefer Maximum Performance' in the NVIDIA Control Panel. HWiNFO showed VRAM still hovering around 11GB, but frame times flattened to 16.6ms - 20ms. The tearing vanished instantly. However, light stuttering persists at hyper-dense intersections, likely an engine optimization ceiling.