Solving VRAM Overflow Issues
I was scouting dense jungles and wondered if my old 6GB card could handle it; suddenly, VRAM hit 5.9-6.0GB per GPU-Z and the game crashed. I tried lowering texture quality to minimum, but the distant scenery became blurry blobs, which was an unacceptable visual loss. I then used the GamePP Resource Scheduler to lock virtual memory at 32GB on my NVMe drive. Page exchange latency dropped to 45-52ms per GamePP monitoring, and GPU temperature stayed at 72-78℃ per AIDA64, while fans hit 2100 RPM per AIDA64.