Fixing Memory Channel Handshake Failures
I was stuck at Shibuya Crossing, watching frame intervals swing wildly from 8ms to 22ms via RTSS. It felt like the game was glitching out. I tried reseating the RAM sticks, but that just led to a black screen and a forced restart, which was incredibly frustrating. Turns out, it was a memory channel bandwidth bottleneck. I enabled the GamePP Resource Scheduler, raised the game process priority to real-time, and calibrated the memory channel bandwidth.