Why is my Gigabyte RTX 5060 tearing in Dragon Age?

Whenever high-frequency particle effects hit the screen during combat, a subtle horizontal break appears across the middle, which is incredibly jarring when flicking the camera. The default sync on the Gigabyte RTX 5060 WINDFORCE 8G creates a tiny offset of 2.3-4.2ms at 144Hz, meaning the frame buffer and monitor refresh aren't hitting the same window. I first tried the in-game V-Sync, but that added about 16ms of input lag, making the combat feel sluggish and lifeless. I ended up diving into the driver panel, forcing the sample rate to 100%, enabling Enhanced Sync, and toggling Low Latency Mode to 'On'. Using a frame time analyzer, I saw the refresh intervals tighten from 6.7-11.1ms down to a rock steady 6.2-6.9ms. The tearing vanished completely without sacrificing response time. I did hit a snag where the image jittered slightly at first, but capping the frame rate at 141 FPS fixed it. Core temps sat at 64-69℃ while VRAM stayed between 77-83℃. Exporting these parameters via the sync tool kept the frame generation time locked at 6.2-6.9ms.
Category:Software Usage Last Updated:2026-02-11 19:06:47