Calibrating DLSS for Zotac 3050
Switching loops on Fulton Island was a pain as my Zotac RTX 3050 6GB hit its 6.0GB VRAM limit, causing flickering. I tried lowering textures to High, but the detail loss was unacceptable. I used the GamePP DLSS/FSR Image Sampling Calibrator to set render resolution to 75% and sharpening to 65. RTSS confirmed frame times dropped from 15-22ms to 10-12ms. GamePP sensors showed VRAM stable at 5.2-5.5GB, fan speed at 1200-1400 RPM, and temp at 58-62°C. This calibration finally made the game playable and saved my sanity.