Solving DEATHLOOP Lag Issues
I felt totally robbed of immersion during stealth assassinations; these 0.2s micro-stutters were absolutely fatal in fast combat. I tried increasing virtual memory to 32GB, but it didn't alleviate the stuttering and actually slowed down the overall response speed. I then used the GamePP Resource Scheduler to lock the game's main process to real-time priority. RTSS monitoring showed frame times converged from 14-38ms to a stable 11-15ms, while AIDA64 showed load fluctuations drop from 12-18% to stable, and HWiNFO confirmed temps at 42-48℃.