DS2 Beach Loading Fix
I hit a wall loading beach zones. The Zhitai Ti600 write queue backed up, spiking memory to 14.2-16.8GB per AIDA64. I tried clearing temp files, but the 8.3-12.1ms frame intervals (RTSS) persisted. I used GamePP Resource Scheduler to set priority to Real-time and switched to High Performance. AIDA64 showed temps stable at 58-63℃. Frame times dropped to 5.1-6.4ms. It feels smooth again. This setup saves my progress.