Can adjusting process priority fix loading stutters?

Based on Report #01 under Windows 11 24H2, HWiNFO showed memory clocks fluctuating between 5950-6050MHz with package temps hitting 62℃ during scene swaps. I navigated to Task Manager -> Details, right-clicked the game process, and set priority to High to force background services to step back. This dropped frame times from 45ms to 16ms, staying within 3% of public benchmarks. While switching the Power Plan to High Performance helped, memory read pressure still jittered between 13% - 18% during monster swarms, causing occasional hitches. It makes the game feel way more responsive, but it's not a magic bullet for extreme asset streaming—I'd suggest pairing this with low texture streaming settings.
Category:Software Usage Last updated:March 1, 2026 8:42 AM