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VRAM Overflow & Priority

Frame time hit 45ms as VRAM saturated at 7.8GB, causing severe stutter. GamePP Resource Scheduler lowered background streaming to Normal priority. Textures stayed Ultra while frame time stabilized to 12-15ms via RTSS, with VRAM dropping to 6.2GB.
Category:Software Usage Last Updated:2026-07-15 17:09:10