Optimize Resource Scheduling for Crimson Desert
Loading at the desert edge felt like a broken immersion bomb. I tried clearing temp files, but the bottleneck persisted. I used GamePP Resource Scheduler to set the game process priority to Real-time. Per AIDA64, frame generation intervals converged from 8.3-12.1ms to 5.1-6.4ms. Memory temperature stabilized at 58-63℃. This change saved my session.