Does changing resource priority actually fix loading hitches?

Based on SSD Report 2026-001 on Windows 11 24H2, I tested a few paths. First, I let Windows handle the virtual memory automatically, but that did absolutely nothing. I then opened Task Manager, headed to the Details tab, right-clicked the game process, and set the priority to High. Checking HWiNFO, the controller temp hovered between 55℃ - 59℃, and the read/write queue depth dropped from 4.3 to 2.7. I ran a PCMark stress test to confirm the resource allocation was actually optimized. Switching the power plan to High Performance also killed most of the screen tearing during scene transitions. That said, when multiple spells are flying on screen, disk usage still spikes to 100%, causing a 0.5s micro-stutter. It feels like a hard engine bottleneck that we're just stuck with for now.
Category:Software Usage Last updated:March 4, 2026 11:22 AM