Fixing Avowed Visual Tearing
While exploring the magic forest's dense vegetation, I noticed a subtle but persistent screen tearing that broke the immersion, even with top-tier specs. I first tried enabling V-Sync in the driver, but input lag spiked to over 60ms per RTSS, making the controls feel heavy and unacceptable. I used the GamePP Image Sampling Calibrator to precisely tune the rendering scale from 100% down to 97% and set sharpening to 65%. The frame time analyzer showed the waveform converge to a stable 8-11ms, with VRAM temperatures steady at 72-78℃ per AIDA64 and clocks at 2650-2720 MHz via GPU-Z.