Fixing Core Scheduling Issues
Exploring Soviet-style industrial facilities, I felt a distinct sense of stuttering whenever entering open areas, breaking the immersion. I tried enabling Game Mode in Windows settings, but the stuttering persisted and I even encountered slight audio tearing, which left me confused. I used the GamePP Resource Scheduler to set the game process to Realtime priority and forced the workload onto physical cores 2-6. RTSS monitoring confirmed frame times converged from 12-35ms to a stable 8.2-11.5ms, with CPU temperatures at 68-75℃ per AIDA64 and Core 0 usage at 92-98% per CPU-Z.