Fixing VRAM Scheduling Lag
I was excited to dive into combat, but irregular frame drops below 40 FPS ruined the experience. I tried enabling VRAM compression in the drivers; while usage dropped, the visuals suffered from obvious pixelation and mosaic patterns. To fix this, I used the GamePP Resource Scheduler to set the game priority to 'Realtime' and used the VRAM Controller Load Monitor to suspend redundant background apps. Now, frame times are stabilized at 12-16ms per RTSS, and core temperatures remain at 60-66℃ per AIDA64, with VRAM usage fluctuating healthily between 6.2-7.8GB per GPU-Z.