Why is my Intel 760P 2TB causing screen tearing in Wuthering Waves?
When sprinting across the plains, the distant textures start flickering and tearing, which is a total eyesore. While the Intel 760P 2TB has steady sequential reads, the throughput fluctuates between 3.1-4.2GB/s during streaming, which just isn't enough for 4K textures. I tried dropping texture quality to Medium, but the game looked like it was from 2010, and I refused to settle for that. I ended up tweaking the disk I/O priority in the registry and manually assigned 16GB of virtual memory to a dedicated partition on the SSD. Using RTSS, I saw my frame times tighten up from a wild 15-30ms swing to a narrow 16-18ms window. My boot time slowed down by about 2 seconds after the registry edit, but fixing the page file at exactly 16384MB brought it back. The SSD stays between 45-52℃, and the load is evenly spread. Texture loading is finally synced, and frame generation is stable at 5.1-6.4ms.