Optimizing Thread Scheduling
During tense stealth, I noticed frame times jumping between 7-25ms via RTSS due to synchronization delays in DDR5 6000 scheduling. I tried closing all background apps, but the jitter remained, which was deeply disappointing. I used GamePP Resource Scheduler to set Real-time priority and bound memory threads to the fastest cores. RTSS confirmed frame times converged to 7-11ms, and AIDA64 showed memory temperatures remaining stable at 58-64℃.