Fixing Fighting Game Lag
At a critical moment in a match, my screen suffered a severe frame drop—absolutely unacceptable for a fighter. I first tried the Windows Ultimate Performance power plan, but the drops kept happening. I used the GamePP Resource Scheduler to set the process priority to real-time and bound the core allocation. Now, frame generation time is a rock-solid 8-12ms per RTSS, and the CPU stays at 62-68℃ per HWInfo.