Solving Rendering Blockage
The game is stunning, but I hit a wall where distant buildings looked like they had a soft-focus filter. I tried lowering the rendering resolution, but while FPS increased by 10, the blurriness actually got worse. I used the GamePP Resource Scheduler to set the process to Real-time and enabled Memory Controller High-Frequency mode. RTSS showed frame times converged from 20-40ms to 12-16ms, and AIDA64 confirmed memory temperatures remained at 50-56℃.