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Solving Pochinki Frame Drops

I remember entering Pochinki when the screen suddenly froze for two seconds before recovering—a classic case of memory overflow causing frequent virtual memory swaps that really annoyed me. I first tried lowering all graphics settings to the minimum; while VRAM pressure decreased, memory usage remained dangerously high, a counterproductive attempt that left me frustrated. I used the GamePP Resource Scheduler to force-limit non-core background processes and fixed the page file to 16GB on SSD. GamePP Frame Time Analyzer showed fluctuations at 8-14ms, and memory temp was 40-46℃ per AIDA64.
Category:AI Filters Last Updated:2026-06-12 09:44:28