Solving Memory Controller Load
Speeding through the futuristic city, I was thrilled by the luxury graphics, but the accompanying severe frame drops were a major letdown. I initially tried lowering texture quality in-game; while I gained 12 FPS, the visual loss was too great, forcing me to seek a scheduling solution. I used the GamePP Resource Scheduler to switch the memory controller to 'Low Latency Priority' and optimized the ring bus frequency. RTSS showed the minimum frame rate rising from 32 to 48 FPS, and AIDA64 confirmed memory temperatures at 48-55℃ and CPU load at 75-88% per GamePP.