Fixing DLSS Texture Smearing
As rain flowed down the windshield, I was excited by the DLSS frame boost, but it came with severe image blurring. I tried pushing the resolution to 8K, but VRAM maxed out instantly and the game crashed, teaching me I had to fix the sampling algorithm. I used the GamePP DLSS/FSR Image Sampling Calibrator to raise sharpening from 40 to 72. RTSS showed a 25% increase in pixel sharpness, with GPU temperature stable at 62-68℃ per HWMonitor.