How to handle VRAM bottlenecks on Gigabyte RTX 5060 in Mass Effect?
Once the particle effects kick in, that 8GB of VRAM feels tiny. The excitement of the new engine vanished the moment the frames started dropping. VRAM usage was pinned at 7.6-7.9GB, forcing the system to lean on the painfully slow page file. I tried lowering texture quality, but the game looked like mud and the stutters stayed—totally useless. I eventually forced a fixed 24GB virtual memory allocation in Windows and switched the power plan to Ultimate Performance. Initially, this caused some weird GPU power spikes, but once I disabled Windows Game Mode, the frame rate finally locked in at 80-90 FPS. The GPU core stays between 66-72°C with fans at 1400 RPM. Looking at the commit charge in Resource Monitor, the VRAM pressure is effectively shifted, and the GPU temp remains a steady 66-72°C.