Manage Shader Compilation Queue
Entering the bustling city for the first time was terrible; the screen would freeze for three seconds before recovering. I first tried clearing system temporary folders, but loading speed didn't improve and some textures went missing, which made me anxious. I used the GamePP Shader Compilation Queue Manager to clear 5.4GB of redundant cache and forced a re-compile. The GamePP Frame Time Analyzer confirmed first frame response time dropped from 150ms to 42ms, while AIDA64 showed memory usage at 14.2-16.8GB.