Stabilizing Ultimate Ability FPS
I was so excited to run this masterpiece, but when releasing ultimate skills, the frame rate would plummet from 90 to 45 FPS, which was a total pain. I first tried enabling Windows Game Mode, but it had no effect and even caused background software to crash, which was a torturous process. I used the GamePP Process Priority Manager to set the game to real-time priority and locked it to physical P-cores. RTSS monitoring showed frame times converged to 10-13ms, and HWMonitor confirmed CPU temps at 65-72℃ with AIDA64 showing 100% load.