How to fix 4K aliasing on Gainward RTX 5080 Storm in Minecraft?
Running ray tracing on a 5080 is an absolute trip, the lighting is insane. But weirdly, even at 4K, I was seeing these tiny jagged edges on the blocks, which is super distracting in such a clean art style. The Gainward RTX 5080 Storm was boosting past 2500MHz, but the default sampling was just too coarse. I tried the highest anti-aliasing in the driver, but it made the whole screen look like it was smeared in Vaseline—I hated that lack of clarity. I eventually enabled 4x DSR in the NVIDIA Control Panel to force an 8K internal render and locked anisotropic filtering to 16x. My comparison tool showed sampling points jump from 4 to 16, and the sharpness is now incredible. I did have a headache where the game UI got all stretched out after enabling DSR, but I fixed the scaling ratio in the config file. VRAM is sitting at 12-16GB, temps are a chilly 54-60℃, and frame times are rock steady at 5.1-6.4ms.