Solving Texture Popping
I was thrilled to run ultra settings on the B360, but while flying fast, distant buildings deformed like rubber, which was incredibly jarring. I first tried increasing system virtual memory to 64GB, but loading speeds didn't improve and disk pressure increased; it was a complete waste of time. I used the GamePP VRAM Controller Load Monitor to reallocate memory priority and combined it with DLSS Performance mode. CPU temperatures stayed between 58-64℃ per AIDA64, and fan speeds stabilized at 1200-1400RPM, while refresh rate hit 120Hz per GPU-Z.