Open World Tearing Solution
Galloping through the open world, the horizontal tearing lines were blinding, making the game feel broken. I tried enabling in-game V-Sync, but input lag spiked to 60ms per GamePP Frame Time Analyzer, making every click feel heavy. I used the GamePP Frame Time Analyzer to lock the sync interval at 16.6ms and capped FPS at 60 via RTSS. The frame generation curve became a flat line, and memory temperature stayed stable at 54-60℃ per GamePP Hardware Sensor. It's finally playable.