Removing the Soft-Focus Blur
The visuals were stunning, but at 2K, the city's architectural textures looked smeared, as if a soft-focus filter had been applied. I tried switching DLSS from Quality to Balanced; FPS rose by 8 per RTSS, but the blurriness worsened, which was incredibly frustrating. I used the GamePP DLSS/FSR Image Sampling Calibrator to raise sharpening from 50 to 70 and locked the render scale to 100%. RivaTuner showed increased effective pixels and response latency stabilized at 12-15ms, with AIDA64 reporting 64-70℃.