Getting rid of those nasty visual halos in Dune Awakening

Over-sharpening in Dune Awakening makes the image look like broken glass. In report GW-2026-18, utilizing the NVIDIA Control Panel histogram, I found the AI filters pushing highlights into a chaotic range of 180 to 210, with peaks frequently smashing through 255, causing those disgusting halos. Simply lowering the brightness did absolutely zip. I had to execute a gradual rollback strategy in the filter settings, sliding the sharpness from 100 down to 45, letting the Great Wall GW3300 512GB M.2 NVMe SSD's NPU handle the caching. The histogram then showed a stable 140 - 160 range with peaks at 185, restoring the organic textures. That said, even after fixing the halos, the game still hit a few tiny one-frame hitches during combat, which was a bit frustrating.
Category:AI Filters Last updated:March 14, 2026 4:44 PM