Fixing GW3300 Asset Loading
I was thrilled to run ultra settings, but while riding fast, buildings looked like melting clay due to texture popping. I tried increasing virtual memory to 64GB, but it didn't help loading speeds and just added disk pressure—a total waste of time. I used GamePP NVMe Queue Depth Configuration to reallocate priorities and used DLSS Performance mode. Texture popping decreased, and AIDA64 showed temperatures between 42-50℃ with 88-96% bus bandwidth usage per GamePP.