Deep-Sea Particle Optimization
Exploring the deep-sea city, whenever large water effects triggered, the frame rate would plummet from 70 to 30 FPS, ruining the experience. I tried enabling 'Extreme Performance' mode in the BIOS, but the power delivery couldn't keep up, and the system crashed every ten minutes. I used the GamePP Resource Scheduler to force bind game threads to physical cores and shut down background services. RTSS showed frame times converged to 10-15ms, and AIDA64 confirmed CPU temperatures at 65-76℃.