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Fix Shader Compilation

I was so excited, but the experience was marred by 0.3s hitches every time I opened a door in the facility. I tried updating to the latest Beta drivers, but the stutters remained and I got weird purple artifacts—a total nightmare. I used the GamePP Shader Compilation Queue Manager to wipe 4.2GB of old cache and forced the game to re-compile. Frame times stabilized at 12-16ms per GamePP Frame Analyzer, memory temps hit 42-48℃ per AIDA64, and fans ran at 1300 RPM via HWMonitor.
Category:AI Filters Last Updated:2026-06-10 15:57:04