Fix Shader Compilation
I was so excited, but the experience was marred by 0.3s hitches every time I opened a door in the facility. I tried updating to the latest Beta drivers, but the stutters remained and I got weird purple artifacts—a total nightmare. I used the GamePP Shader Compilation Queue Manager to wipe 4.2GB of old cache and forced the game to re-compile. Frame times stabilized at 12-16ms per GamePP Frame Analyzer, memory temps hit 42-48℃ per AIDA64, and fans ran at 1300 RPM via HWMonitor.