Corectie erori Path Tracing F1 25
Tearing-ul stricaa atmosfera. Am scazut ray tracing-ul, dar lumina a disparut. Am folosit GamePP Shader Compilation Queue Management si am sters 5.8GB de cache. RTSS a aratat timpul de frame la 13-16ms si VRAM la 12.2-14.0GB, confirmand stabilitatea.