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Optimizing Shader Compilation in Planetside: Aftermath

Loading screens were painfully long due to 5.2GB shader cache. Force-deleting the cache made it worse, triggering full recompiles. I used GamePP Shader Queue Manager to clean in stages. Compilation time dropped from 45s to 12s, and VRAM temperature stabilized at 62-66℃.
Categorie:Setări Overclocking Ultima Actualizare:2026-07-22 17:29:41