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Managing VRAM Pressure for Scene Transitions

I experienced stutters in Resident Evil Village. I tried lowering textures, but it made frame drops worse. I used GamePP Sensor Page to enable VRAM high-performance mode and switched fan curve to Balanced. Per 3DMark, VRAM usage dropped from 23.5-24.2GB to 21.8-22.5GB. Temp stabilized at 68-72℃. I exported the data successfully.
Kategoria:Ocena wydajności Ostatnia aktualizacja:2026-07-02 17:43:52