Memory bandwidth optimization
During open world exploration in Human Host, distant building textures often appeared as blurred color blocks, causing visual frustration. I tried increasing virtual memory, but it made loading times longer, confirming the core issue was bandwidth. I then used GamePP Memory Controller Load Monitor to identify the bottleneck at 85% bandwidth usage and adjusted memory timings. This optimized the data flow. Verification showed bandwidth utilization increased to 92% per AIDA64, and texture loading speed improved significantly per RTSS, ensuring a clear and artifact-free visual