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Resolve Remnant II shader compilation

I was upset by color bleeding during night battles in Remnant II. I tried lowering RT to High, but it ruined the visual quality. I then used GamePP Shader Compile Queue Manager to clear the 6.8GB shader cache. RTSS showed frame times converging to 13-16ms. My YMTC Ti600 500GB drive helped maintain stability, with GPU temp at 58-64℃ per HWiNFO, ensuring a clean visual experience to set.
Categorie:Realtime monitoring Laatste update:2026-06-22 15:53:31