DLSS Sharpening Calibration
When Spider-Man's face appeared in close-up, DLSS Quality mode blurred the fine textures, making the 4K image look soft. I switched DLSS to Balanced mode, which increased FPS by 8 but made the blurriness even worse. I used the GamePP DLSS/FSR Image Sampling Calibrator to raise the sharpening intensity to 75 and set the in-game render resolution to 100%. RivaTuner showed a significant increase in effective render pixels, restoring the sharpness of metal textures. HWiNFO monitored GPU temperature at 56-62°C, while GPU-Z confirmed a frequency of 2610MHz.